In the early 2000s, when broadband internet was still a luxury and social media as we know it didn’t exist, a pixelated online world called Habbo Hotel emerged as one of the most unique and influential virtual hangouts for teenagers. With its distinctive isometric graphics, customizable avatars, and user-created rooms, Habbo offered a safe (and stylish) escape for young people eager to socialise, role-play, and express themselves. But like many digital pioneers, Habbo eventually fell victim to the changing tides of technology, moderation challenges, and a rapidly evolving internet culture.
The Rise: A Social Gaming Pioneer
Habbo Hotel was created by the Finnish company Sulake in 2000, originally conceived as a promotional tool for a band. But its potential as a broader social platform was quickly realised. By the mid-2000s, Habbo was expanding globally, with localised versions of the site in over 30 countries and millions of users logging in regularly.
What made Habbo unique was its fusion of chat, gaming, and creativity. Users could:
- Create avatars and rooms with pixel-art furniture.
- Host games, events, and parties.
- Join role-play communities (like police stations, cafes, and schools).
- Earn or buy credits to decorate their spaces or dress up their characters.
For many teens, Habbo was more than a game—it was a digital identity and a community. Its open-ended structure allowed for infinite self-expression, long before platforms like Minecraft or Roblox dominated the space.
The Peak: A Global Virtual Community
At its peak around 2009–2010, Habbo Hotel boasted over 200 million registered users and millions of monthly active players. It was especially popular in Europe, South America, and Australia. Sulake generated steady revenue through the sale of virtual currency (“credits”) and premium memberships.
Habbo also stood out for its consistent visual style and commitment to in-world events. Seasonal updates, competitions, and limited-edition items kept users engaged, and the platform even collaborated with brands, celebrities, and music artists for promotional campaigns.
The Fall: Scandal, Moderation, and Changing Trends
Despite its popularity, several factors led to Habbo’s gradual decline:
Moderation Crisis
In 2012, a Channel 4 News investigation revealed serious lapses in Habbo’s chat moderation, exposing users, many of them minors, to explicit and inappropriate content. The scandal prompted major partners, including investors and advertisers, to pull support. Sulake responded by temporarily muting all chat and overhauling moderation, but the damage to its reputation was lasting.
Changing Internet Habits
As social media platforms like Facebook, Instagram, and Snapchat emerged, teens migrated away from sites like Habbo. These new platforms offered real-life connections and more modern forms of expression.
Flash and Tech Limitations
Habbo was built in Adobe Flash, a technology that became obsolete with the rise of mobile devices and HTML5. The site failed to modernise quickly, and many users were left behind as Flash support ended in 2020.
Pay-to-Play Economy
While Habbo was technically free, much of the platform’s appeal depended on purchasing credits to access furniture, clothing, and features. Over time, users became disillusioned with its increasingly commercial model, especially as alternatives like Roblox and Fortnite offered more gameplay for free.
Management and Ownership Changes
Sulake underwent multiple ownership changes over the years, each bringing different priorities. These shifts often left the community uncertain about the platform’s future.
The “Pools Closed” Meme: A Viral Protest Turned Internet Legend
One of the most iconic and controversial chapters in Habbo Hotel’s history is the “Pools Closed” meme, a user-driven protest that spiralled into a viral internet phenomenon in the mid-2000s. What began as a response to allegations of racism and poor moderation quickly transformed into one of the earliest examples of coordinated online trolling and digital activism.
The Origin
In 2006, users began circulating complaints that Habbo moderators were unfairly banning or limiting Black avatars, particularly those using the “Afro” hairstyle. These reports fueled accusations of racial bias within the community and the moderation system. In response, a group of users from 4chan—a notorious internet forum known for its chaotic and meme-centric culture—launched a protest within Habbo Hotel.
The Protest
The protest involved hundreds of avatars with the same appearance: dark-skinned characters wearing grey suits and afros. These avatars would flood popular public rooms, particularly the virtual pool, and block access by standing in the entrances. They chanted messages like “Pool’s Closed Due to AIDS”, a crude and offensive slogan that, while intentionally provocative, served as a form of disruptive protest against perceived injustices in the game’s moderation.
The Impact
The “Pools Closed” raid disrupted gameplay and became infamous for its visual uniformity and surrealism. Screenshots of the blockades and avatars quickly went viral, and the phrase “Pool’s Closed” entered the internet lexicon as shorthand for trolling, digital protest, or site shutdowns.
Though the protest brought attention to moderation issues, it also highlighted the darker side of online communities, including how anonymity can enable offensive or harmful behaviour. Sulake responded by increasing moderation efforts and banning many of the accounts involved, but the incident became a defining moment in Habbo’s cultural legacy.
Legacy of the Meme

The “Pools Closed” meme is now regarded as a significant moment in early internet culture, part protest, part prank, and part performance art. It has been referenced in other media, studied in discussions about digital activism, and remembered as one of the first major raids to blend humour, disruption, and social commentary in an online virtual space.
The Legacy: A Nostalgic Echo
Today, Habbo still exists in a reduced form, rebranded as Habbo and now under the ownership of the Dutch company Azerion. Efforts have been made to transition to Unity and revive the platform with mobile compatibility and NFT integrations, but these changes have received mixed responses from the community.
Despite its diminished presence, Habbo’s cultural footprint remains significant. It was a pioneer of virtual economies, user-generated content, and social play. Many users who grew up on Habbo fondly recall the friendships, creativity, and digital mischief that shaped their online lives.
Conclusion: A Lost Hotel with Lasting Influence
Habbo Hotel was a trailblazer in the realm of online social experiences. It created one of the earliest, most influential virtual worlds for young people and paved the way for today’s metaverses and digital communities. Though its lustre has faded, and its halls are quieter now, Habbo’s impact still echoes in the DNA of modern gaming and social platforms.