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Nacon Connect 2025 Overview

Bringing Home The Nacon

Nacon is a French gaming company that is known primarily for both manufacturing a variety of gaming accessories and publishing many video games from its multiple subsidiary studios, such as Daedalic Entertainment, Spiders and Australia’s own Big Ant Studios. Their recent major releases have included Robocop: Rogue City and Gollum, showing a pretty wide variety in quality to say the least. Nacon Connect is their own showcase where they set about showing off many of their upcoming projects, and I’m interested to see what they showed off. Looking over their history, there’s a lot of interesting AA games I’ve never gotten around to picking up, such as Greedfall, so I look forward to potentially being wowed.

Cthulhu: The Cosmic Abyss – There’s Cosmic Horror, And Then There’s Cosmic Horror

If you don’t want to know what he’s looking at, skip ahead now.

Well now. This is a strong, STRONG start, a dreamlike trailer taking both us and (astronaut?) protagonist Noah on a nightmarish journey that really doubles down on the dreamlike implications of that word. The immediate establishment of a futuristic setting with the high-tech bathroom window is a smart touch, and clashes well with the more naturalistic and ruined locations of Noah’s trip, along with the reveal of just what this game is. When he looks up and sees the massive, dread monster along with us, you might realise what’s going on, and when the title drops – Cthulhu: The Cosmic Abyss – you realise that you’ve likely been watching the beginnings of a main character going insane. Lovecraftian sci-fi is a very exciting concept, though the CGI trailer means that concept is most of what we have for a while. I would have preferred some real gameplay here, but the 2026 confirmation shows at least some confidence, so I’m willing to wait.

The fading of Nicole Wilson – The Ghosts Might Bust Us

Hey, at least the phone will survive.

One0One Games’ The Fading of Nicole Wilson looks like a fun, scary time. A smaller budget is visible through some rather dated visuals (the game coming to Switch is certainly telling), but the out-in-the-sticks atmosphere, likeable voice acting and environmental puzzles work well with the ever-encroaching darkness and sense of terror that ramps up over the course of the trailer. It feels at first like a lot of those ghost-hunting reality shows, but Nicole Wilson seems like someone who really does this for the love of the game. Her mentor being in hospital is an interesting plot point that I wonder if we’ll see become more critical, and I’m interested to see how the events of the game inevitably change Nicole’s life forever – if she even has one by the end.

Edge of Memories – That Anime Edge

I feel we’ll be hearing a lot about Corrosion after this trailer.

Edge of Memories, a 3D anime-styled RPG from Midgar Studios, looks like an ambitious and fun time with an economical approach. The trailer relentlessly sets up the main drive of the plot, a world covering “Corrosion” that seems to be both the obsession of a particularly insane major villain, and the key to some deadly abilities that your waifu protagonist will be able to wield. She’s seen sporting Corroded body parts both throughout the trailer and on the main title screen, which gets me wondering if this will be a required part of the story or something you can choose to resist, rather like Baldur’s Gate 3’s tadpoles and Mindflayer abilities. Overall the project looks decent with some really interesting story potential, though it’s in a danger of being a bit bland. Hopefully this really kicks the door down when it arrives.

Ravenswatch Update – When Lovebirds Meet Ravens

They DID feel this way, I bet.

Following several game announcements, we instead have an update to something already released – Ravenswatch, a top-down action roguelike I hadn’t heard of until now. It looks like a good time in co-op and I’ll at the very least be bringing it up to my friends. This trailer mostly focuses on player count information and some impressive review scores, right up until it takes a surprising swing by announcing a co-op-only character inclusion – Romeo & Juliet, of all people. Juliet, of course, uses guns. With her doing all the shooting, paired with Romeo’s slashing and stabbing, it’s at least a more joyous fate than what Shakespeare gave them. The concept of a character duo restricted to (and thus designed around) co-op is an intriguing and bold idea, and I’m interested to see just how that comes through in their obviously-complimentary loadouts. 

Nacon RevoSim – Nacon’s New Wheels

Any motorsport fans around?

Seems I was wise to mention Nacon’s status as an accessory manufacturer up above, as now we transition temporarily from video game trailers to an announcement for racing sim fans. Nacon RevoSim, which I initially assumed to be the name of the wheel, is actually a new premium racing brand. Looking at the official site, the Nacon RevoSim RS Pure is a full package of a wheel, wheel base and pedals that go all-in on premium quality – a full Direct Drive system with 9NM of torque and load cell-equipped pedals. It’ll be fun to see how well RevoSim competes against the other high-end racing brands like Fanatec or Thrustmaster (with their own Direct Drive wheels, anyway).  

RENNSPORT – 

Despite appearances, this ain’t Pocket Circuit.

Fittingly, the racing sim wheel announcement is quickly followed up with a closer look at RENNSPORT, the Early Access free-to-play motorsport game developed by Teyon and Competition Company. Specifically, it brings confirmation that the game is coming to both PS5 and the Xbox Series consoles, complete with cross-play – while I don’t plan on playing the game myself, I’m a huge fan of this announcement, and I can see this particular feature being directly responsible should the game really blow up. Crossplay is a fantastic way for an online multiplayer game to achieve the much-desired critical mass of players needed to allow for a more seamless competitive experience. With so many players from multiple ecosystems all allowed to play together, RENNSPORT could end up in the dream situation where you can always jump into a fully-stacked race whenever you like with zero downtime. Good on the devs for making this very smart move.

RoboCop Rogue City: Unfinished Business – A Lot More Than A Dollar

CryoCop

Back to new game announcements with probably the biggest one of the show, RoboCop: Rogue City is getting a follow-up titled Unfinished Business. Neither sequel nor DLC, Unfinished Business is a stand-alone, smaller title built on the foundation of Rogue City, in a similar fashion to something like Uncharted: The Lost Legacy or Spider-Man: Miles Morales. It looks enjoyably faithful to the original film (complete with ED-209s!), and if nothing else it reminds me that I really need to play Rogue City, a game I’ve heard a lot of very positive things about. That said, the existence of Unfinished Business makes me wonder if I should wait – Teyon is almost certainly building dedicated PS5 Pro enhancements into this game, which I think are very likely to be brought to Rogue City in an update. Rogue City apparently benefits quite a bit from the PS5 Pro Game Boost as it is, but proper PSSR upscaling along with the improved ray tracing capabilities of the Pro would be very effective here.  

The Mound: Omen of Cthulhu – Lovecraft Strikes Again

Blood and grime.

Well well, another Cthulhu game, this time called The Mound: Omen of Cthulhu. This one actually threw me off quite a bit – the first half of the trailer paints the picture of a story-focused horror game while introducing you this group of jungle travellers, using disorienting environment jumps to create a nightmare feel not unlike what Cthulhu: The Cosmic Abyss was offering earlier. It’s a bit jarring, then, when the suddenly suddenly switches into gameplay and you find a 4-player co-op action game in the vein of Left 4 Dead, complete with very modern-sounding player banter. The result is a feeling of “oh… okay”, which is rather deflating even if the game does actually look fun in a vacuum. The oppressive, filthy jungle environment and bloody violence make for a very tactile and immersive pairing, and I think I’ll look more favourably on this after some time removed from what I initially thought it was.  

Dragonkin: The Banished Early Access

He clearly thinks he’s the biggest star in this shot.

Next, Nacon and Eko Software offer up a welcome shadow-drop announcement. A rather generic-looking Diablo-esque action fantasy game called Dragonkin: The Banished came out immediately upon reveal, though specifically in Early Access on Steam, as explained by director Jean-Georges Levieux in a personal appearance. I think it looks fine, though an extremely standard “player-created fantasy hero fights evil dragons” premise isn’t especially inspiring. But of course, player feedback is precisely what Early Access is for, so if you choose to jump into the game you can make any thoughts you have known. 

Test Drive Unlimited Season 3 Update – Motorsport Returns

Making your own tracks isn;t as common as it should be.

Another motorsport sim update, this time with Test Drive Unlimited’s Season 3 content drop. This trailer opens with an unusually candid note about the upcoming Clan Wars feature being delayed to focus on more community-requested improvements, an immediately endearing approach that I really respect. With a slew of features focused on player customisation (such as custom licence plates and new modes that let you design your own racing paths and go on convoy missions), live events and multiple new cars, it’s a solid update that I’m sure will please the TDU community. For their sake, though, I hope Clan Wars comes as soon as possible at the highest quality they can muster. Delaying a feature for the health of the game is commendable, but also builds anticipation.

Nacon and Lachlan PWR – A New Collaboration

I feel like there should be an explosion behind them.

A relatively simple announcement here – no game, just confirmation of an official partnership between Nacon gaming accessories and popular streamer Lachlan Power’s team PWR. Seems they’ll be exclusively using Nacon products for the foreseeable future.

The Occultist – Wings of the Occult

I would be flying away from the terrifying evil clown head, but I’m sure our bird friend knows what he’s doing.

There’s not many better ways to start your game trailer than with Doug Cockle channelling Geralt, so Daedelic and Daloar’s The Occultist is definitely putting its best foot forward here. Speaking of channelling, there’s enough twisted magical artifacts, devices and rituals here to get anyone’s attention, combined with a period aesthetic that matches up extremely well with the fittingly occult vibe. Flying through creepy environments as a probably-possessed bird as children sing nursery rhymes in the background as unnervingly as possible – it’s been done before, but not enough to diminish what looks like a very worthwhile horror experience. Keep this one on your radar.

Styx: Blades of Greed – Styx and Stones

“My precious…”

I like to see franchises return after a long absence. I’ve never played the Styx games myself, and an 8-year wait doesn’t compare to, say, the 20 years between Onimusha games, but this is a trailer to celebrate. It has an appropriately comical vibe, first playing with the viewer by initially setting up a more generic protagonist, then going wild with Styx applying many of his slick and stealthy magic skills in a cinematic context, giving you an idea of what the gameplay will probably be like while still utilising the advantages of this kind of presentation. I love the charming, confident voice acting here, and overall the trailer has driven me to purchase the previous Styx games as I’m writing this, which is almost certainly one of developer Cyanide Studos’ best-case scenarios. Good luck to them, and I hope to see their game again soon.

Hell Is Us Investigation Gameplay

The fantastical-yet-realistic setting here gives off a strong Death Stranding vibe.

And so we come to the final presentation of Nacon Connect 2025 – and it really is a presentation, not a trailer. Hell Is Us is a fascinating, creepy piece of work I’ve seen crop up a bunch of times at recent showcases, featuring a bizarre mix of very modern locations and technology with seemingly supernatural enemies that gives off a strong vibe of Death Stranding, while the combat seems to blend a great deal of Dark Souls with a whisper of Neir Automata. Combat isn’t all there is to this game, however, and this “Investigation Gameplay” is all about showing that. Developer Rogue Factor stresses the lack of quest markers and directional compasses in this game, laying out their desire to make a game full of secrets and puzzles you find through exploration and intuition. I’m not as down on trends like map markers and the over-memed yellow paint as a lot of people ( i think they can be extremely important for a lot of players and wouldn’t exist if playtesting didn’t demonstrate the need for them), but I do appreciate variety in the gaming space, and I’m really hoping to see Hell Is Us pull off a great execution of this style. That said, I dis want to discuss the dialogue system further.

Hell Is Us Dialogue

There’s variety here, but possibly not enough.

Rogue Factor demonstrated multiple gameplay elements in this presentation, and while I came away largely impressed, I would like to see the dialogue system offer more options. I found what I felt to be an unintentionally comical moment early on – a young girl, shivering in a bombed out building, tells a truly horrifying story of losing her whole family to a bombing, complete with the heartbreaking story of her baby brother running to their parents just as the bomb dropped. The player’s chosen response? “I’m looking for the blacksmith, do you know where he is?” There is another option, unselected in this demonstration, where you ask what happened to the village, which I imagine would flow a bit better, but I found the lack of a direct option to empathise with the girl to stick out. RPGs like Baldur’s Gate 3 with its seemingly endless amount of dialogue, much of which is there just to build empathetic relationships with characters, has really raised the game in this space, and with Hell Is Us’s protagonist Rémi explicitly being a man returning to his war-torn home country of Hadea and searching for his own parents, I would like to see something similar here. This may be jumping the gun – perhaps that unused option asking about the village has exactly what I’m talking about, or maybe such bluntness and lack of empathy actually fits Remi’s character – but I felt it worth mentioning.

Conclusions

Ernest Takes Up Planting didn’t go so well.

So that’s Nacon Connect 2025. I found this a really worthwhile showcase, if for no other reason than that it exposed me to a slew of games and franchises I haven’t gotten my hands on yet. I’d strongly recommend watching this – Nacon has a lot of excellent-looking games coming soon, some not even shown here, that cover a wide variety of genres. And they didn’t even just limit themselves to software, with a few hardware accessory showings that bring some variety not often seen in these sorts of showcases. The next couple of years in the gaming space are looking brighter than ever.

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